No Mans Sky Starting at the Beginning Again After a Save File
Here'south how to avoid information technology
No Man's Sky is finally getting widespread acclaim. Almost two years afterward launching, Hello Games has eventually shaped No Homo's Sky into the game that most everyone originally wanted. Information technology has been quite the redemption story.
It's not all polish sailing, though. The No Man'southward Sky: Next update has a nasty bug that's erasing save files. When affected players load the game, the right number of hours played volition brandish but they'll but be dumped on a new planet with an "Initializing" screen. All progress will be wiped and it looks equally if a new game is starting.
It stems from a characteristic that'southward new to No Man's Heaven. Previously, repairing broken technology would require all materials to be used at once. Now, you lot can employ what you have, get out to get more than, and so come back to finish the job. Still, people who make utilise of this new function are the ones who are getting hit with the erased saves.
Hello Games was quick to identify the problem and come up with a solution. Information technology's in the process of deploying a hotfix on PC. The patch is alive on the game's experimental co-operative on Steam right now; once it'southward proven to be stable, it'll be implemented on all active servers. PlayStation 4 and Xbox One support is on the way but it'll take a little while since those patches need to pass each platform'southward certification process.
In the concurrently, hither's what you lot should practice if you detect yourself victim to this bug: Do non save your game . Even though your progress appears to be gone, all the information is still retained in your save file. The only fashion that will get erased is if y'all overwrite it past saving. Additionally, it's not a terrible thought to brand a re-create of your relieve file on an external USB. You can't depend on deject saves because they'll update automatically. It takes a long time and a lot of dedication to make notable progress through No Man's Sky. This is definitely a "better safe than sad" type of situation.
Here are the total patch notes No Man's Sky Patch 1.51:
Latest changes on Experimental (July 26):
- Stock-still an event where players who saved subsequently partially repairing some items of engineering would be unable to load that savegame. Please notation that if the game has non been resaved, then progress has not been lost and will be recovered.
- Stock-still a crash caused past retentiveness corruption
- Fixed a crash in the animation organisation
- Stock-still a crash when saving on a freighter
- Stock-still a crash when armada expeditions end without their capital letter ship present
- Stock-still a number of retention leaks
- Stock-still an issue where warping in multiplayer could cause players to spawn on a planet rather than in space
- Fixed an issue where freighter bases would be in the wrong position
- Stock-still an outcome where the build menu could crash if at that place was cypher available to build
- Fixed an issue where players would be unable to warp during the antimatter stage of the tutorial
- Stock-still an outcome where the mission destination would be incorrectly reported as in another organization at the Hermetic Seal phase of the tutorial
- Fixed an issue where upgrade modules installed in the main Exosuit inventory would not be saved correctly.
- Fixed an consequence where portable refiners placed near each other would share inventories
- Fixed an event where the cockpit of some ships would continually open and close
- Fixed an issue where new controls were missing from the controls page
This is an addition to the fixes already deployed to the Experimental branch on July 25:
- Fixed a crash in creature routines
- Fixed a crash when multiple players put ammunition into a refiner
- Fix for occasional crash when receiving mission rewards
- Prepare for crash when adjusting anisotropic filtering settings in the graphics options menu
- Fix for potential crash in geometry streaming
- Improvements to texture caching for AMD GPUs
- Fixed an issue where some players notwithstanding had physical nanites in their inventory that could not be spent at vendors
- Granted players nanites when they dismantle their Obsolete Technology – spend nanites on new upgrades in Space Stations
- Added a tutorial mission to guide players through the restoration of their old base of operations
- Fixed an issue where players were unable to build Frigate Terminals in Creative Fashion
- Fixed an issue where Due south-Class ships changed appearance
- Fixed an issue where players were unable to build the Base of operations Enshroud on their freighter to call up compensation for the loss of their freighter base
- Fixed an event where some Exosuit technology was non converted to Obsolete Technology. Please note this does not apply retroactively to relieve games that have already been upgraded.
- Improved the mapping of old substances to new substances during the save upgrade. Please note this does not employ retroactively to salve games that have already been upgraded.
NEXT Latest Experimental Build 26/07 [Steam]
Source: https://www.destructoid.com/hello-games-scrambles-to-fix-a-no-mans-sky-bug-thats-wiping-out-save-files/
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